Tiny

Tiny is a self-sufficient, vaguely humanoid steamrobot, whose only job and purpose in life is to serve the Nomad City and its inhabitants. Tiny is in charge of finding resources, building facilities, and defending the City from the dream plagues – by all purposes being an avatar of the City and its citizens, their proxy hands, legs, and eyes.

Just as the City itself, Tiny’s origins are lost to memory. The technology that allowed to create it is long forgotten; no one knows for sure if it was made by the Ancients or after their demise. Regardless of that, Tiny seems eager to help the citizens of the Nomad City in their constant struggle against the dream plagues.

Exploration
Tiny is self-sufficient, not needing any kind of fuel, and can move as far away from the Nomad City as needed. That is why it is constantly tasked with exploring the surroundings of the City to find resources, places of interest, and potential threats.

Combat
Tiny wields two weapons for self-defense and for defending the City against enemy raids: a Fist for melee and a crossbow for ranged combat. For its defense, he’s equipped with a metalic hull. On top of that, Tiny can craft and use different elements of equipment in combat, such as Repair Kits, Remote Surges, Weapons Chargers and Jack Mechingtons.

Gathering
Tiny can gather resources in two manners: by breaking debris, resources, and Ancient ruins; and by looting the remains of defeated Dream Plagues. Resource nodes cannot be looted and its resources need to be extracted with Resource Gatherers.

Building
Tiny is in charge of building Nomad City facilities. Thanks to its advanced technology, this construction is near instantaneous – however, it needs to be within range of a Tesla Tower in order to build new facilities, which in turn will need the power of a Tower to actually work.

Melee Weapons

 * Basic fist


 * Spiked fist I, II and III


 * Acid Fistbomb I, II and III


 * Shredder I, II and III


 * Tesla Fist I, II and III

Ranged weapons

 * Light crossbow


 * Repeating crossbow I, II and III


 * Starwood crossbow I, II and III


 * Sniper crossbow I, II and III


 * Rapid gun I, II and III

Armor


 * Basic Hull


 * Light starwood reinforcements I, II and III


 * Starwood reinforcements I, II and III


 * Ancient armored reinforcements I, II and III


 * Heavy ancient armored reinforcements I, II and III

Modules

 * Speed module


 * Berserker module


 * Defensive module


 * Self-repair module


 * Electric bullets module


 * Kinetic guard module


 * Housing overdrive


 * Refining Overdrive


 * Green refining


 * Green research


 * Research overdrive


 * Cart speedup module


 * Refining module


 * De-linked module

Crafted gear

 * Makeshift repair kit


 * Starwood repair kit I and II


 * Copper repair I and II


 * Building repair kit


 * Remote surge I and II


 * Weapons charger


 * Jack Mechington


 * Absorber


 * Deployable turret